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Games Explained

How craps works

An explainer on the dice, the come-out roll and the pass line bet that make up the basics of craps.

How craps works
Photo: spacepleb · CC BY 2.0 · via Openverse

Craps can look chaotic to a newcomer, with a crowded table, a shooter rolling dice, and players calling out bets. Underneath the noise, though, the core of the game follows a fairly simple two-stage structure built around a pair of six-sided dice.

The come-out roll

A round begins with the shooter's come-out roll. If the dice show a 7 or 11, pass line bets win immediately. If they show 2, 3 or 12, pass line bets lose immediately; this is called craps, which gives the game its name. Any other total, 4, 5, 6, 8, 9 or 10, becomes the point for that round.

Establishing and chasing the point

Once a point is set, the shooter keeps rolling until one of two things happens: the point number comes up again, which wins the pass line bet, or a 7 appears first, which loses it. Players can also add odds bets once a point is established; these pay at true odds with no additional house edge of their own, though they only exist alongside a bet that does carry one. Craps tables also carry a long list of side bets, often called proposition bets, that can be placed on almost any single roll, and these are generally announced loudly by the stickman running the game.

  1. Come-out roll: 7 or 11 wins, 2/3/12 loses, anything else sets the point
  2. Shooter rolls repeatedly until the point or a 7 appears
  3. Point repeats before a 7: pass line wins
  4. 7 appears before the point repeats: pass line loses

Where the edge sits

The basic pass line bet carries a house edge of a little under one and a half percent, one of the lower edges on a casino floor, while many of the proposition bets scattered around the table carry much higher edges. No combination of bets changes the fact that, over enough rolls, the built-in probabilities favour the house, since the number of ways to roll a 7 with two dice is simply greater than the number of ways to roll any other total. Treat craps as a fast, social game for small stakes and a fixed budget, not a source of income, and use its pace as a reason to set a time limit as well as a spending one.

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